The Creative’s Tale: A Self Review in Epic Form
Fair warning: this is what happens when you tell an extreme creative like me there’s only one guideline to do something. Enjoy.
Fair warning: this is what happens when you tell an extreme creative like me there’s only one guideline to do something. Enjoy.
I’ve been seeing a lot of reflective articles and blogs about how the franchise has impacted lives in so many ways. At the risk of getting lost in the noise, I’ll just add my humble two credits to the pile.
One of the major points I pushed hard for was the re-emergence of the Word of Blake as a primary foe going into the post-3250 era. That meant an evolution of sorts for the faction, so I sketched out my own thoughts on how that would come to pass.
Vision? Check. Direction? Check. Concept? Check. Artist? Check.
So what’s next?
Operations SCOUR and SCYTHE were two major campaigns that I helped orchestrate within our massive canon timeline. They were officially Stone’s biggest combined campaigns of the war, culminating in the emancipation of Terra from the Word of Blake’s choking grasp.
As of today, I am no longer the Assistant Line Developer for the BattleTech game line.
Using artwork has a number of benefits, the biggest being the ability to create a future reality.
You’ve sold the idea, but that’s the easy part. How do you bring this brainchild into the realm of reality?
I distinctly remember when the idea first popped into my mind.
“Or hadn’t you noticed the lack of people in the streets after the firebombing the enemy did last night? You do realize that most of the city is blackened rubble above our heads?”