Shutdown Sequence Initiated
As of today, I am no longer the Assistant Line Developer for the BattleTech game line.
As of today, I am no longer the Assistant Line Developer for the BattleTech game line.
Using artwork has a number of benefits, the biggest being the ability to create a future reality.
You’ve sold the idea, but that’s the easy part. How do you bring this brainchild into the realm of reality?
I distinctly remember when the idea first popped into my mind.
“Or hadn’t you noticed the lack of people in the streets after the firebombing the enemy did last night? You do realize that most of the city is blackened rubble above our heads?”
The Hellions reached optimal range halfway through their charge; several missiles clawed up the hillside towards the massive Falcon ‘Mech and crimson beams from lasers scythed across its legs. The explosions from detonating shells and autocannon fire shook the assault machine but failed to dislodge it; with rock-steady deliberation, Pryde raised his left arm and cut loose with another PPC blast, eviscerating a Cercerops.
Talk everywhere in my circle of nerdom is about some flick that came out over the weekend. Perhaps you’ve heard of it? I believe it’s called Deadpool. I won’t be seeing it.
It’s been a year since I popped my Destiny disc into my console. A lot of ups and downs since its release; can Bungie’s latest DLC keep me enrolled as a Guardian, or do I retire my light forever?
I was cleaning through some of my older project files and stumbled over my Wars of Reaving material. It’s been four years since the Origins Award-winning book was published, and running through the depth of material I’d compiled over several years was nostalgic, in a way.
Whew. Almost there.