Category: Wargaming

Conventions 2004: Hell on Tiber

Conventions 2004: Hell on Tiber

Ten years back, I was one of the three people helping FanPro produce the big canon event games for Origins and GenCon. One of the most successful games we ran pitted Clan Wolf against Clan Hell’s Horses on the world of Tiber.

Helpful Conventioneering Tips, or “How to Survive GenCon”

Helpful Conventioneering Tips, or “How to Survive GenCon”

An oldie from a couple years back, but still relevant. And as everyone knows, GenCon begins this week. One chapter we ended up cutting from Games’ Most Wanted was one covering general convention tips. Or, how to make the most of your convention experience. They’re pretty universal, so even if you’re attending Origins Game Fair, Spiel, or E3, they have just as much merit as GenCon.

The Sound and Fury, Signifying….Well, Nothing Really

The Sound and Fury, Signifying….Well, Nothing Really

Back in 2006, I was asked by Pinnacle Entertainment to write the first of three authorized campaign books to use with the MechWarrior: Age of Destruction game put out by WizKids, LLC. After some discussion with Pinnacle about the idea, I pitched a product that took the feel of tactical video game, using as many …

+ Read More

A Dragon’s Death Angel With a Gun

A Dragon’s Death Angel With a Gun

Back a few months ago, Jason Schmetzer asked me if I was interested in writing all of the upcoming TRO:3145 House Kurita entries. Despite my self-imposed hiatus. I took a couple days to think about it. In the end, I agreed for a couple reasons: 1. This TRO project is being written along the parameters …

+ Read More

BattleTech: A Strategic and Tactical Primer (Pt 7)

BattleTech: A Strategic and Tactical Primer (Pt 7)

Continuing my sharing of the Strategy and Tactics Guide from the defunct Clan Box Set. This is from a first draft written in 2008. All errors are my own, including bad writing. 😛 SCOUTS (RECON, PURSUIT) ‘Mechs in a scouting role are by nature extremely fast, using speed to achieve their objectives and to avoid …

+ Read More

IlClan and Beyond

IlClan and Beyond

Work began this weekend on a new BattleTech sourcebook, IlClan. I decided to step in to wrangle the project (not write, however) into shape for a couple of reasons. This book truly sets up the “unknown future” of the universe. Considering I’m looking farther ahead to writing/managing several books dealing with the line’s progression over …

+ Read More

Faith, Science Fiction, and Gaming (Part 2)

Faith, Science Fiction, and Gaming (Part 2)

Part 2 of Saving the Game’s podcast, which has me as a guest host, posted over the weekend. (You can catch information on Part 1 in my blog post last week.) In this concluding segment, I talked about: Transhumanism setting Selective settings for GMs and gamers Star Wars RPG (and an awesome sidebar regarding my …

+ Read More