Three Things I Like About: Adventure
One of the first Atari games I played on my Sears knockoff system was Adventure. Created as a graphic game based loosely on a computer text game, it was Atari’s seventh best-selling 2600 cartridge.
One of the first Atari games I played on my Sears knockoff system was Adventure. Created as a graphic game based loosely on a computer text game, it was Atari’s seventh best-selling 2600 cartridge.
It’s been quite a journey, hasn’t it? The story’s not over, however. Read on for what lay ahead on the Reaving road.
As promised, another installment. You can catch up in the usual place; today we’ll look at layout ideas and beyond after a brief interlude.
We continue our journey through the pits and perils that is the Wars of Reaving. When last we left our intrepid hero, he’d just been told there would be no record sheets and saw the book gutted of 15-16 pages of material. Whatever would our writer do? (Catch up on the saga here.) Oh, and …
Continuing the seemingly never-ending saga of the Wars of Reaving. Which, if you ask my wife, is exactly what it seemed like to her during the next ten weeks after that phone call. (Catch up with all the linkage here.)
Now that my little sidetrip on my writing approach is complete, we’ll get back to our narrative. (Need to catch up? Flip over here and follow the links…)
If you’ve not heard the news by now, Catalyst Game Labs has released for a limited time, their new core rulebook for the BattleTech RPG in a “beta release.” For $10, you can download the PDF, go hunting for errors, submit a ‘story seed,’ and then get the free, full upgrade when the final version …
Wow, I’m horrible at updating this thing. So, lots going on to fill you in on. Though I’m sure all five of you readers already know all that’s ongoing, I figured I should post this for the rest of the intrawebs so that in a 100 years people will know what happened to me along …