A Long Time Ago…
I’ve been seeing a lot of reflective articles and blogs about how the franchise has impacted lives in so many ways. At the risk of getting lost in the noise, I’ll just add my humble two credits to the pile.
I’ve been seeing a lot of reflective articles and blogs about how the franchise has impacted lives in so many ways. At the risk of getting lost in the noise, I’ll just add my humble two credits to the pile.
One of the major points I pushed hard for was the re-emergence of the Word of Blake as a primary foe going into the post-3250 era. That meant an evolution of sorts for the faction, so I sketched out my own thoughts on how that would come to pass.
Vision? Check. Direction? Check. Concept? Check. Artist? Check.
So what’s next?
Operations SCOUR and SCYTHE were two major campaigns that I helped orchestrate within our massive canon timeline. They were officially Stone’s biggest combined campaigns of the war, culminating in the emancipation of Terra from the Word of Blake’s choking grasp.
Serialized stories can do more than just tell a great connected story. They can showcase how a great RPG campaign arc can be, too.
As of today, I am no longer the Assistant Line Developer for the BattleTech game line.
Using artwork has a number of benefits, the biggest being the ability to create a future reality.
You’ve sold the idea, but that’s the easy part. How do you bring this brainchild into the realm of reality?
I distinctly remember when the idea first popped into my mind.
Would we make the GenCon print date? A look at my final project in the Battletech line.