The Well
One emotion ran through him with a bitter sting, an emotion he had not felt in decades, if not centuries.
Fear.
One emotion ran through him with a bitter sting, an emotion he had not felt in decades, if not centuries.
Fear.
One of the major points I pushed hard for was the re-emergence of the Word of Blake as a primary foe going into the post-3250 era. That meant an evolution of sorts for the faction, so I sketched out my own thoughts on how that would come to pass.
Vision? Check. Direction? Check. Concept? Check. Artist? Check.
So what’s next?
Operations SCOUR and SCYTHE were two major campaigns that I helped orchestrate within our massive canon timeline. They were officially Stone’s biggest combined campaigns of the war, culminating in the emancipation of Terra from the Word of Blake’s choking grasp.
Serialized stories can do more than just tell a great connected story. They can showcase how a great RPG campaign arc can be, too.
Using artwork has a number of benefits, the biggest being the ability to create a future reality.
You’ve sold the idea, but that’s the easy part. How do you bring this brainchild into the realm of reality?
I distinctly remember when the idea first popped into my mind.
Would we make the GenCon print date? A look at my final project in the Battletech line.
“Or hadn’t you noticed the lack of people in the streets after the firebombing the enemy did last night? You do realize that most of the city is blackened rubble above our heads?”