Sketching the Future
Vision? Check. Direction? Check. Concept? Check. Artist? Check.
So what’s next?
Vision? Check. Direction? Check. Concept? Check. Artist? Check.
So what’s next?
Operations SCOUR and SCYTHE were two major campaigns that I helped orchestrate within our massive canon timeline. They were officially Stone’s biggest combined campaigns of the war, culminating in the emancipation of Terra from the Word of Blake’s choking grasp.
Serialized stories can do more than just tell a great connected story. They can showcase how a great RPG campaign arc can be, too.
Using artwork has a number of benefits, the biggest being the ability to create a future reality.
You’ve sold the idea, but that’s the easy part. How do you bring this brainchild into the realm of reality?
I distinctly remember when the idea first popped into my mind.
Would we make the GenCon print date? A look at my final project in the Battletech line.
“Or hadn’t you noticed the lack of people in the streets after the firebombing the enemy did last night? You do realize that most of the city is blackened rubble above our heads?”
He exhaled slowly, releasing the tension he’d stored for the last thirty-six hours. They weren’t in the clear yet—far from it, actually—but any moment of respite was one to cultivate.
Demi-Precentor Alex Emory resisted the urge to reach out and clear his cockpit screen. The gray sky was smudgy with fog—really just low-altitude clouds, this high in the mountains—and gave the viewable landscape a blurry quality that the weary MechWarrior kept trying to blink away.