The Supremacy Rises
So after a decently long hiatus, I’ve restarted work on IlClan.
So after a decently long hiatus, I’ve restarted work on IlClan.
Lego. Star Wars. Individually, these are great brands. Together? A phenomenal experience. And when you blend them together into a video game, you get the introduction of Lego as a game series and a revitalization of the company.
In trying to get back into the swing of things, this latest installment of Three Things focuses on one of my favorite card games from my college era. Illuminati, from Steve Jackson Games (SJG), was a favorite midnight pastime in my dorm and quickly became the go-to game whenever a bunch of us needed a study break. It was common for a resident to wander into the commons room at any hour and find a group of players attempting to rule the world through a network of conspiracy.
Having collected Lego for just about a year now, and having played Borderlands 2 regularly with my co-op partners for about 15 months, it was inevitable I’d mush the two together. So while a Lego Borderlands set/video game isn’t likely, at least I can indulge the fancy from time to time.
Ten years back, I was one of the three people helping FanPro produce the big canon event games for Origins and GenCon. One of the most successful games we ran pitted Clan Wolf against Clan Hell’s Horses on the world of Tiber.
James Bixby interviewed me back in November and the podcast was released just before Christmas.
I recently did a podcast with the guys at Saving the Game and the new episode posted today.
One of the first Atari games I played on my Sears knockoff system was Adventure. Created as a graphic game based loosely on a computer text game, it was Atari’s seventh best-selling 2600 cartridge.
Car Wars, developed and produced by Steve Jackson Games, was a favorite of my high school gaming group. (Yes, all four of us.) We picked up the Deluxe Edition one day during a comic book run; epic city demolition derbys became a common weekend pick-up gaming alternative.
Today I’m setting my Three Things sights on a Collectible Miniatures Game (CMG), that of Mechwarrior: Dark Age (and its second phase, Age of Destruction). CMGs are similar to CCGs (collectible card games) where game pieces are purchased in ‘blind’ booster packs. Because the contents are unknown, part of the challenge for the player is in learning to use what’s inside to maximum effect on the table top. Of course, a secondary benefit is the horsetrading that goes on as players seek to acquire their favorite factions, pieces, or other criteria in order to field a table army that best suits their play style.