Category: Battletech

Shred of Honor [Part III]

Shred of Honor [Part III]

The Hellions reached optimal range halfway through their charge; several missiles clawed up the hillside towards the massive Falcon ‘Mech and crimson beams from lasers scythed across its legs. The explosions from detonating shells and autocannon fire shook the assault machine but failed to dislodge it; with rock-steady deliberation, Pryde raised his left arm and cut loose with another PPC blast, eviscerating a Cercerops.

Shred of Honor [Part II]

Shred of Honor [Part II]

As he waited for the enemy below, Brian settled back into the Jupiter’s command couch. He refused to be distracted by checking his systems over for the millionth time; he trusted this ‘Mech with his life. If Fate decreed he die today in this cockpit, so be it.

Shred of Honor [Part I]

Shred of Honor [Part I]

“Galaxy Commander, what I am about to ask you to do is fit only because of the special nature of your unit,” said Clees. Her face tightened into a grimace. “Even trying to put this to words is an affront to the honor of the Clan, but it must be so.”

What Was Before Is Not What Was to Come

What Was Before Is Not What Was to Come

I was cleaning through some of my older project files and stumbled over my Wars of Reaving material. It’s been four years since the Origins Award-winning book was published, and running through the depth of material I’d compiled over several years was nostalgic, in a way.

Finding Dragon Eggs

Finding Dragon Eggs

So by now, you know that the slog-formerly-known-as-a-Handbook project is now officially out. (As in, currently can be bought as a PDF and soon-to-be hitting store shelves in print form.) Yes, it’s true. Handbook: House Kurita is a reality at long last.

Conventions 2004: Hell on Tiber

Conventions 2004: Hell on Tiber

Ten years back, I was one of the three people helping FanPro produce the big canon event games for Origins and GenCon. One of the most successful games we ran pitted Clan Wolf against Clan Hell’s Horses on the world of Tiber.

The Sound and Fury, Signifying….Well, Nothing Really

The Sound and Fury, Signifying….Well, Nothing Really

Back in 2006, I was asked by Pinnacle Entertainment to write the first of three authorized campaign books to use with the MechWarrior: Age of Destruction game put out by WizKids, LLC. After some discussion with Pinnacle about the idea, I pitched a product that took the feel of tactical video game, using as many …

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