Way of the Messenger – Part Three
“Combat stations. They are coming for us. Power all guns.”
“Combat stations. They are coming for us. Power all guns.”
Jana’s journey to the Inner Sphere with the future of Clan Wolf finds danger from ghosts lurking in the void.
Part 1 of the (unofficial) sequel to “Way of the Warrior” in the Wars of Reaving plot book for BattleTech.
“There is only one thing in the world worse than being talked about, and that is not being talked about.” -Oscar Wilde
A modern fable for a failing republic. How this ends depends on we, the people.
“Being a ghost really, really sucks.”
“Yeah, but you’re no ghost, either.”
Some key takeaways on what it means to unite tradition with innovation, how storytelling can serve sovereignty, and why respectful collaboration is more than a best practice—it’s a necessity in today’s evolving tourism and travel climate.
From the pages of Marvel Comics to the vast galaxy of Star Wars, the most iconic characters don’t start with flashy titles or vague missions. They start with a clear problem, a moment of transformation, and a call to something bigger than themselves. It’s simple. It’s human. And that’s why it works.
Somewhere between fiction writing and structured communications, I found that sweet spot of audience resonance.
Day passes to night. Box still on the stoop. Rains all day.
The box is, naturally, wet.