Constructing Campaigns

A year or so ago, I received an email from Randall Bills, the de facto Line Developer for BattleTech (and my “boss” in as much as a freelancer can have one). “We’ve got a bunch of stuff we had to cut from Interstellar Operations,” he said. “We want to add one last rulebook to the core line, and it’s all about campaigns. Interested?”

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Helpful Conventioneering Tips, or “How to Survive GenCon”

An oldie from a couple years back, but still relevant. And as everyone knows, GenCon begins this week. One chapter we ended up cutting from Games’ Most Wanted was one covering general convention tips. Or, how to make the most of your convention experience. They’re pretty universal, so even if you’re attending Origins Game Fair, Spiel, or E3, they have just as much merit as GenCon.

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For the Love of the Game

As you may or may not be aware, GenCon 2010 was this past weekend. (No, I didn’t attend.) Normally I wouldn’t really talk about it here, since I didn’t go, there’s not really any news from me that didn’t get gleaned from the panels there, and I’m pretty sure no one cares from my end. […]

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