Fair warning: this is what happens when you tell an extreme creative like me there’s only one guideline to do something. Enjoy.Read More The Creative’s Tale: A Self Review in Epic Form
One emotion ran through him with a bitter sting, an emotion he had not felt in decades, if not centuries.
Fear.Read More The Well
One of the major points I pushed hard for was the re-emergence of the Word of Blake as a primary foe going into the post-3250 era. That meant an evolution of sorts for the faction, so I sketched out my own thoughts on how that would come to pass.Read More Dominus Rising
Vision? Check. Direction? Check. Concept? Check. Artist? Check.
So what’s next?Read More Sketching the Future
Operations SCOUR and SCYTHE were two major campaigns that I helped orchestrate within our massive canon timeline. They were officially Stone’s biggest combined campaigns of the war, culminating in the emancipation of Terra from the Word of Blake’s choking grasp.Read More Proposing Future War: SCOUR and SCYTHE
Serialized stories can do more than just tell a great connected story. They can showcase how a great RPG campaign arc can be, too.Read More Serial Building In A Time of War
Using artwork has a number of benefits, the biggest being the ability to create a future reality.Read More Artistic Character
You’ve sold the idea, but that’s the easy part. How do you bring this brainchild into the realm of reality?Read More Creating Character
I distinctly remember when the idea first popped into my mind.Read More Collision of Culture
Would we make the GenCon print date?Read More Deconstructing Campaigns
A year or so ago, I received an email from Randall Bills, the de facto Line Developer for BattleTech (and my “boss” in as much as a freelancer can have one). “We’ve got a bunch of stuff we had to cut from Interstellar Operations,” he said. “We want to add one last rulebook to the core line, and it’s all about campaigns. Interested?”Read More Constructing Campaigns
I’ve been pretty quiet about my latest project in production, Campaign Operations. And I’ll probably have a lot more to say about it in the coming weeks leading to GenCon. It’s the first major rulebook I’ve had the pleasure/hell of managing.Read More Building Battles