Constructing Campaigns

A year or so ago, I received an email from Randall Bills, the de facto Line Developer for BattleTech (and my “boss” in as much as a freelancer can have one). “We’ve got a bunch of stuff we had to cut from Interstellar Operations,” he said. “We want to add one last rulebook to the core line, and it’s all about campaigns. Interested?”

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Helpful Conventioneering Tips, or “How to Survive GenCon”

An oldie from a couple years back, but still relevant. And as everyone knows, GenCon begins this week. One chapter we ended up cutting from Games’ Most Wanted was one covering general convention tips. Or, how to make the most of your convention experience. They’re pretty universal, so even if you’re attending Origins Game Fair, Spiel, or E3, they have just as much merit as GenCon.

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IlClan and Beyond

Work began this weekend on a new BattleTech sourcebook, IlClan. I decided to step in to wrangle the project (not write, however) into shape for a couple of reasons. This book truly sets up the “unknown future” of the universe. Considering I’m looking farther ahead to writing/managing several books dealing with the line’s progression over […]

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