I first ran across Destiny over a year ago. A new game universe promised by the creators of the Halo franchise? Featuring player-v-player (PvP) as well as co-play options? And a strong storyline threaded throughout, giving you solo play? All against an intriguing science fiction backdrop of humanity’s last stand?
It piqued my interest.
Read More Destiny, or Why I Am All In for Bungie’s Latest
In trying to get back into the swing of things, this latest installment of Three Things focuses on one of my favorite card games from my college era. Illuminati, from Steve Jackson Games (SJG), was a favorite midnight pastime in my dorm and quickly became the go-to game whenever a bunch of us needed a study break. It was common for a resident to wander into the commons room at any hour and find a group of players attempting to rule the world through a network of conspiracy.
Read More Three Things I Like About: Illuminati
James Bixby interviewed me back in November and the podcast was released just before Christmas.
Read More Interviewed on Arbitration Podcast
I recently did a podcast with the guys at Saving the Game and the new episode posted today.
Read More Guest Hosting Spot with STG
Car Wars, developed and produced by Steve Jackson Games, was a favorite of my high school gaming group. (Yes, all four of us.) We picked up the Deluxe Edition one day during a comic book run; epic city demolition derbys became a common weekend pick-up gaming alternative.
Read More Three Things I Like About: Car Wars
Mentioned in Games’ Most Wanted as a great futuristic game, I thought I’d elaborate on why I really love this alien-invasion squad-based simulation.
Read More Three Things I Like About: XCOM Enemy Unknown
An oldie from a couple years back, but still relevant. And as everyone knows, GenCon begins this week. One chapter we ended up cutting from Games’ Most Wanted was one covering general convention tips. Or, how to make the most of your convention experience. They’re pretty universal, so even if you’re attending Origins Game Fair, Spiel, or E3, they have just as much merit as GenCon.
Read More Helpful Conventioneering Tips, or “How to Survive GenCon”
New series time! With the release of Games’ Most Wanted, I’ve got to do whatever I can to keep it somewhat relevant. So I’m going to do some quick blogs about games that I’ve enjoyed over the last…well, more than three decades. Hence, the debut of “Three Things I Like About…”
First up? Borderlands 2.
Read More Three Things I Like About: Borderlands 2
This past Monday, a dream finally saw fruition: I saw my first non-fiction book on a shelf at Barnes & Noble. Games’ Most Wanted has finally made it into the public eye. Granted, it’s not the first time I’ve seen one of my books on a store shelf; I’ve seen, on several occasions, many of […]
Read More Games Most Wanted (In More Ways Than One)
Back in 2006, I was asked by Pinnacle Entertainment to write the first of three authorized campaign books to use with the MechWarrior: Age of Destruction game put out by WizKids, LLC. After some discussion with Pinnacle about the idea, I pitched a product that took the feel of tactical video game, using as many […]
Read More The Sound and Fury, Signifying….Well, Nothing Really
[Quick note: the BattleTech LEGOs you’ve seen here on my blog are the work of other LEGO fans on Flickr. I’m using the photos of their amazing creations under the Creative Commons license. If you like them, click on the photo to check out their other sets. I’d love to claim their creativity as mine, […]
Read More Secret Police and Colored Dragons
Part 2 of Saving the Game’s podcast, which has me as a guest host, posted over the weekend. (You can catch information on Part 1 in my blog post last week.) In this concluding segment, I talked about: Transhumanism setting Selective settings for GMs and gamers Star Wars RPG (and an awesome sidebar regarding my […]
Read More Faith, Science Fiction, and Gaming (Part 2)